THIS ... many times over.
(direct if you must: link)
Thursday, January 30, 2014
Sunday, January 19, 2014
Iron Juggernaut 10 N
An off night can be frustrating. Let's not let it get under our skin. Instead, let's look at the objective information we have on hand, evaluate it and act on it.
Comparing the logs from January 4th, January 11th (one-shot kill), and January 18th (log ending 19th), we are able to see several objective pieces of data:
Damage Taken Per Second was less on the 18th than on the 11th:
Damage Done Per Second was more on the 18th than on the 11th:
Healing Per Second was less on the 18th than on the 11th:
WHERE:
DTPS was lower (good) AND
DPS was higher (good) AND
HPS was significantly lower (bad)
THEREFORE healing is the first place to look more closely. Let's take a closer look at the stats for each boss in each raid night: Jan 4th, Jan 11th, Jan 18th:
What jumps out immediately (beyond the lower numbers on the 18th) is that while Morph's and Kim's healing went UP in HPS on the 18th, their HPS(e) went DOWN compared to both previous raid nights and created a much larger gap between healing and effective healing than gaps in the previous nights.
Morph experienced a +4k gain in HPS but a -29k loss in HPS(e) comparing 11th and 18th.
Kim experienced a +3k gain in HPS but a -16k loss in HPS(e) comparing 11th to 18th.
It's premature to draw conclusions, however we have to observe that the 18th was the first night that we had two pally healers and in the back of my mind I am starting to wonder if that impacted the HPS(e) of Morph and Kim.
What we can definitely conclude, is that contrary to subjective perception that we were taking more damage, we were not in fact taking more. Our DTPS was actually lower than in the previous raid nights.
We should examine more closely WHY our overall HPS went down although two of our healers saw HPS gains and we should examine why our HPS(e) took a nose dive on two of our healers while the overall HPS(e) for the 18th stay within acceptable range of the HPS.
Hopefully this helps and will get us back on track with a game plan.
Comparing the logs from January 4th, January 11th (one-shot kill), and January 18th (log ending 19th), we are able to see several objective pieces of data:
Damage Taken Per Second was less on the 18th than on the 11th:
Damage Done Per Second was more on the 18th than on the 11th:
Healing Per Second was less on the 18th than on the 11th:
WHERE:
DTPS was lower (good) AND
DPS was higher (good) AND
HPS was significantly lower (bad)
THEREFORE healing is the first place to look more closely. Let's take a closer look at the stats for each boss in each raid night: Jan 4th, Jan 11th, Jan 18th:
What jumps out immediately (beyond the lower numbers on the 18th) is that while Morph's and Kim's healing went UP in HPS on the 18th, their HPS(e) went DOWN compared to both previous raid nights and created a much larger gap between healing and effective healing than gaps in the previous nights.
Morph experienced a +4k gain in HPS but a -29k loss in HPS(e) comparing 11th and 18th.
Kim experienced a +3k gain in HPS but a -16k loss in HPS(e) comparing 11th to 18th.
It's premature to draw conclusions, however we have to observe that the 18th was the first night that we had two pally healers and in the back of my mind I am starting to wonder if that impacted the HPS(e) of Morph and Kim.
What we can definitely conclude, is that contrary to subjective perception that we were taking more damage, we were not in fact taking more. Our DTPS was actually lower than in the previous raid nights.
We should examine more closely WHY our overall HPS went down although two of our healers saw HPS gains and we should examine why our HPS(e) took a nose dive on two of our healers while the overall HPS(e) for the 18th stay within acceptable range of the HPS.
Hopefully this helps and will get us back on track with a game plan.
Sunday, January 12, 2014
Inflexible raid sizes in 5.4 normal 10-man
After the fun we have had being able to all raid together in the flexible-sized Flex Mode raids, it is relatively heart-breaking to have to pare down the raid attendees on a 10-man Normal Mode raid night.
As we transition to more nights spent in Normal Mode now in 5.4, that means more nights without the full roster in the raid.
It will be disappointing to not be in the raid on those nights - and we know this. I made sure I was the first one to be rotated out a couple of weeks ago. This week several players were geared enough and had to bench it.
And so it will continue until we have a flexible size to Normal Mode raids -- which could drop before 6.0 in the summer, but most likely will come with 6.0 as a major feature of that expansion.
We will do the utmost to rotate people fairly through the rosters so that people get to raid, however we will not do it in a manner that compromises the ability of the raid to accomplish the intent of zoning in.
With the introduction recently of the flex group finder, it is recommended that those not zoning in that night to Normal Mode 10-man, zone in to a Flex mode - fill the gaps with the flex group finder. Either cover the wings we didn't cover in the Wed night run, or repeat them for practice (loot isn't everything!)
/looking forward to not having an inflexible raid size be the hurdle keeping raiders from contributing to progression!
As we transition to more nights spent in Normal Mode now in 5.4, that means more nights without the full roster in the raid.
It will be disappointing to not be in the raid on those nights - and we know this. I made sure I was the first one to be rotated out a couple of weeks ago. This week several players were geared enough and had to bench it.
And so it will continue until we have a flexible size to Normal Mode raids -- which could drop before 6.0 in the summer, but most likely will come with 6.0 as a major feature of that expansion.
We will do the utmost to rotate people fairly through the rosters so that people get to raid, however we will not do it in a manner that compromises the ability of the raid to accomplish the intent of zoning in.
With the introduction recently of the flex group finder, it is recommended that those not zoning in that night to Normal Mode 10-man, zone in to a Flex mode - fill the gaps with the flex group finder. Either cover the wings we didn't cover in the Wed night run, or repeat them for practice (loot isn't everything!)
/looking forward to not having an inflexible raid size be the hurdle keeping raiders from contributing to progression!
Nazgrim and Garrosh
Great work this week! On both nights, we exceeded the 'progression boss' by two marks!
In 10-man Normal, we pushed past Iron Juggernaut to reach General Nazgrim 8% and in Flex we pushed past Siegecrafter Blackfuse and reached Garrosh Phase 2 + 2x intermissions.
Rest up and study Garrosh. Recommended videos are on YouTube, Gabestah Garrosh Normal - and watch the full normal and the one specific to your raid role -- at least those two.
In 10-man Normal, we pushed past Iron Juggernaut to reach General Nazgrim 8% and in Flex we pushed past Siegecrafter Blackfuse and reached Garrosh Phase 2 + 2x intermissions.
Rest up and study Garrosh. Recommended videos are on YouTube, Gabestah Garrosh Normal - and watch the full normal and the one specific to your raid role -- at least those two.
Saturday, January 4, 2014
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