Wednesday, December 31, 2014

Working in an Alternate Raiding Night

We are looking into how to best work in an Alternate Raiding Night. By a combination of factors, largely:
  • some raiders cannot raid on Tues
  • some raiders cannot raid on Fri
  • there are people we miss since we shifted to Tues+Fri raiding (e.g. think wombats!)
Net effect is that with the boon of dynamic raid sizes plus the pre-made group feature within the dungeon finder tool, there is a strong possibility that we could raid core nights with an alternate night.

The nights we will be testing with are Tues + Fri (core) + Sat.

Friday seems to be the night that 90+% of the raiders can make, even if arriving later into the run. The raiders that cannot make Sat or also the ones that can make Tues, and the ones that cannot make Tues are also the ones that can make Sat.

Therefore, it makes sense that some raiders will raid Tue+Fri and some raiders will raid Fri+Sat.

If you think about the flow: the Tues night raiders will down the first half of the week's bosses; on Fri night, everyone piles onto the second half of the week's bosses; on Sat night, the main's that were not present on Tues and the alts of the Tues mains run the first half of the week's bosses.

It works because the main's on Fri+Sat don't miss out on any bosses, nor do the mains of the Tue+Fri night raiders, and in addition, the alts get some raiding time where they would make the most headway anyways: the easier first half of the bosses.

Let's give it a whirl, adjust as we need.

Tuesday, December 23, 2014

Happy Holidays! Look to 2015 for moar raiding!

Wishing you all a safe and happy holiday season! Merry Christmas and a Happy New Year to All!

During this period of family time, please play hard with family - there will be work hard with the raid group following for the remainder of the year!


There have been some inquiries into how 2015 will shake out in a raid performance vs. raid fun balance. Humor me and bear me out.


On raiding performance expectations:

Common sense hopefully will always prevail in every matter and context of our raiding; whether that be in loot distribution, raid preparedness, or making choices to further the raiding progression.

The basics are the foundation, of course.

And yet, this merits reminder. In the last raid last week, on the progression boss, only seven (7) out of sixteen (16) raiders used pots on the first solid attempt and fewer still on subsequent attempts. I'm sure we all expect each other to contribute FULLY to each effort to advance our progression and no one has any intentions of wasting anyone else's time by delivering less than their best in every attempt.

Therefore, obviously, and I am positive everyone would agree, if Hero is popped on an attempt and a pot is not used by a player in that same attempt, that player should expect to be replaced. Obviously.

Similarly, proper use of CDs, not standing in the bad, etc, etc, etc.

These matters are all the more important when the boss is not on farm however even so when on farm as this permits a more expedient arrival at the progression boss for more time spent on it than wasted on slower clearing of the farm bosses.

Which segues into Raid Preparedness:

Courtesy is always the first step of preparedness. Arrive ready to raid. On time. Or communicate otherwise in advance. You would not join a pug group and expect someone else to hand you flasks nor enchant your gear, therefore don't hold up our group by being unprepared. It is especially an injury to spend hours pre-raid on alts only to be late on your main. Again, obvious.

Don't rely on everyone else or someone else to bring all the feasts or buff food -- either find a way to collaborate and contribute or bring your own.

Next, let's tackle knowledge preparedness: Everyone should have had by now a chance to carefully study the encounters in Highmaul; if not, use the remaining days of 2014 wisely and as you feel best prepare you for the road ahead in 2015. As always, I recommend FatBossTV on youtube and icy-veins.com videos for visual information. Wowhead.com has great in-depth descriptions for the boss abilities and recommendations for the different raid roles. Last but not least, do not overlook the power of the new Group Finder in enabling you to join Custom Groups that are working on bosses or clearing through - granted, you may not obtain loot if you have already downed the boss that week, however you will have a chance to practice better performance on the boss. The other direct benefit, of course, is that you can do bosses you have not yet done in our group.

LFR is not only useless to teach you the encounters, it ingrains bad muscle-memory habits and reactions - or lack of reactions. Unless you are just there to see the scenery, LFR is utterly useless as a mechanism to prepare you for Normal and Heroic mode.

We will be leveraging the Custom Group capability in the Group Finder in order to fill empty spots on raid nights and or to fill specifics we do not presently have (for e.g. a hunter in the group). Finding replacements using this tool cannot replace the camaraderie and "friendships" of course, however it can quickly provide us with replacements to offset absenteeism or underperformance.

Which segues into the whole performance vs. fun balance question:

It is quite simple: either you are directly contributing to success that specific night, or you are holding the raid group back that night. If this were a viking oar ship of viking friends, either you are rowing with us, helping us get to the destination, cheering and singing with us; or you are very wet, swimming in the dark stormy seas.


Thursday, December 4, 2014

Consider the dust shaken off!


Ten months ago, we decided we would raid WoD week one, day one it was available. Blizzard experienced quite the infrastructure issues, not the least of which was a massive global scale DDoS attack, however through persistence, we managed to have enough of our raiders logged in, zoned in, and able to function within a raid environment, and still within the tiny amount of raid time remaining on the clock for the night, all of which …

… led to Kargath down!

We had several goals we wanted to accomplish on Tuesday night, and two stretch goals: i) down Kargath; and ii) get to Butcher and make an attempt.

We accomplished all of our goals and both stretch goals, despite the window for raiding being significantly shorter due to the login boss issues!

That being said, we have steeper goals to achieve yet -- eyes forward and push on!

Realm Firsts! Congrats!

Fun to see the Guild Achievements light up, especially when we see realm firsts!

http://us.battle.net/wow/en/guild/alleria/R_o_n_i_n/achievement#15093:a6628



Monday, March 10, 2014

Raid Info Survey

For those of you planning on raiding with us, complete the survey below.

With this information, we can determine raid composition, appropriate raid days of the week, and appropriate start and end times for the raids.

Thank you in advance!



Sunday, February 9, 2014

MoP Final Stretch: State of the Guild


It's the second weekend in February and we are in the final stretch of MoP before the arrival of WoD in ~July. It is the perfect time to take stock of the state of the guild and re-examine our headings.


Present State of Guild Members:

Entering the final stretch of MoP, we are about 50 individual players strong, many with multiple raid-geared and ready toons to fulfill various raid roles. Several of our longtime members are in absentia as is often in our guild of 8 years - people go and come back depending on the ebbs and flows of their real world lives. The people we have are in keeping with our tradition of playing with great people and accepting nothing short of a fun and respectful guild environment.


Present State of Raiding:

We started out strong in the MoP expansion, slowed down to a halt in the third quarter, and returned with energy and enthusiasm in the fourth quarter. Essentially, stopping in the second half of ToT and picking up again in SoO when most guilds had cleared 10/14.

This weekend, still constrained by the sizing restrictions in the normal 10-man difficulty, we balanced a roster of raiders to push through our progression point (Nazgrim), through Malkorok, through Spoils, and made solid attempts on Thok before running out of raid clock Friday. Saturday was a rare day when we had 3/4 of our raid healing team offline otherwise I do believe we would have had Thok down this week as well.

For the first time in many years, we suffered from a healer shortage throughout this expansion. Today, we still do not have enough raid healers in house "in reserve" (offspec healers) with the gearing to step in and cover for a 'main raid healer' outage. It's a first we need to address.

In our Flex raid, we are pushing Garrosh to near P3 having made tremendous progress in the last 2 weeks with everyone paying close attention to their role and their performances.

An earnest inspection however, quickly reveals that these accomplishments are being pushed by raiders geared suitably for Heroic level difficulty. At least half of our overall raid roster is under-performing given their gearing levels which is preventing the players that are geared for Heroics from even beginning Heroic raiding (obviously, we have to clear Normal first).

We transitioned from Cata with 4 raid groups including non-guildies into MoP with 1 larger guild flex raid group. Early on, we saw the departure of some of the more Heroic hungry raiders to other guilds in order to satisfy their need for progression.

(Note: This is normal. People have to decide what is the right balance for them of a guild of people they enjoy raiding with and their hunger for progression. Finding the guild with the right people and the right progression is not an easy task and people have to weight one over the other frequently. Some of us pick great people over progression, some people pick progression over raiding with great people. We don't begrudge nor judge and everyone should simply recognize it as a norm both in game and out of game. Obviously, this isn't to say that guilds with more progression do not also have great people (!) but rather to highlight that some people decide to stick with the people you know and progress at the rate that group is moving at rather than move to a guild with new people and progress at a different rate.)

Potentially speaking, we clearly have the ability to progress at a faster rate than that with which we are progressing. However, kinetically speaking, observationally - so to speak - we are progressing at the rate at which we are progressing. This is the rate at which we progress presently due to how we structure and prioritize our raiding regimen. Please re-read that sentence:

"... due to how we structure and prioritize our raiding regimen."

As far as I can tell, none of us are looking to get back into the rat race of competing for world or server firsts. However, many of us also want to move faster than how we quickly we are presently progressing.

Within 2 days of hitting 90, characters can be geared 490+ ilevel and therefore capable of ToT clearing; however, they frequently struggle with the nuances/mechanics and require characters in raid that over-gear the content aka "taking the dwarven hammer" to the boss fights.

The same becomes true of SoO. Characters geared 'at-level' with the content struggle to advance. After *many* attempts and weeks on a boss, familiarity sets in and over-gearing raises the raid to a level that enables the water to flow over the boundaries and get us passed the boss and onto the next one.

Gear is compensating for skill. During Cata, somewhere, we became complacent. Lazy. Raid UNaware.

We dropped the habit of good raid awareness. Raid awareness covering: before we log on, before we zone in, during the raid, and after we log out.

Raid awareness is holding us back - people can argue about it if they choose however they will have a lot of explaining to do when it comes to the matter of fact raid logs. Things like people not using damage mitigation or CDs are irrefutable examples of a lack of raid awareness - of not knowing what is happening and what an acceptable response is to present and impending conditions.

You can see it when we do Malkorok - even on Flex. If the raid leads are silent, puddles are left unattended, people fail to stack at the stack times, and people fail to move out again at the right times. We've probably done the fight over 20 times however people have gotten into the habit of waiting for the audible cue to act rather than to rely on their raid awareness.

In essence, they have become raid leader aware instead of raid aware.

This is not something that we can 'fix' or 'address' in a conversation nor in a matter of a week or two. This is something that we, fortunately, have ~5 months to fix before WoD arrives.

There is a previous post linking to a valuable article addressing this very issue about raid awareness that will help you improve no matter how good or bad your present raid awareness is.


Forecasted State of Guild Members:

We will continue to grow our guild membership and will continue our tradition of maintaining a fun and respectful environment. We are currently especially looking for players that enjoy healing in raids.


Forecasted State of Raiding:

We will re-visit when we raid -- both the nights and the times, including the stopping time. Especially once we have new raiders on the roster as often happens, or we enter a new season (WoD expected out during the summer), we always re-examine our raid nights, when we start, and when we end. It is likely they will remain same or close to same as we have raiders that need us to start no earlier than we do and raiders that need us to end no later than we do. That optimal window may shrink slightly (start later and/or end earlier) however it cannot expand (it cannot start earlier nor end later).

Content update/patch 6.0 will bring about the largest effect on us as a raiding guild: it will remove the sizing restrictions to a raid size other than up to 25-person or 20-person Mythic difficulty. To us, 6.0 means we are no longer constrained on who we bring (up to 25) because of the flavor of difficulty we select. Presently, we can only bring "everyone available" to Flex runs and we obviously have to cut the list for that night to 10 to do 10-person Normal difficulty. No more come 6.0 -- except Mythic forcing the 20-person limit.

HOWEVER, and let us be frank and clear about this upfront: just because we can fit another raider into the raid group zoning in to an instance does not mean we will.

In a progression fight, every ounce of performance is needed and there is no wiggle room to carry anyone. In the beginning of the raiding in the new expansion, every fight is a progression fight. Bring a suitable performance to your peers or cheer our guild on from guild chat. It's that simple. No compromises.

On farm fights, we can bring as many people as we can without compromising our ability to proceed; that is, if we decide we want to clear at a slower pace and use the fights to help gear and make familiar other raiders, we can do that - but of course that only works if we can actually down the boss with them so that they can get the gear and become familiar with the fight!

Bosses will not be on 'farm' for several weeks, likely, other than the very first ones and the raid group is going to want to optimize our time in the raid instance in the first weeks to quickly get past the 1-3 farm bosses and work on the "end of wing" progression boss. It is highly unlikely that anyone that is not actually "holding their own and contributing to the kill" rather than "slowing us down or holding us back" would be in the raid group on the farm bosses in the first weeks of the raid instance being available.

Why say this? Because presently people have gotten into the comfortable feeling that being in guild means being in the raid group if the raid instance does not restrict sizing.

This is further made of urgent need of your attention because as soon as the most difficult level of raiding is available to us, we will begin raiding that difficulty level. This is a very important change from the flex-first approach taken in SoO. In SoO, we took the approach of clearing enough of Flex before starting in earnest in Normal.

In 6.0, we are expecting Normal (Flex re-named) and Heroic (Normal re-named) to be available at the same time. The first week Heroic is available, we will start raiding Heroic. No delay. No dependency on clearing Normal bosses only that first week. As a matter of course, we are likely to do the boss on Normal first, then do the boss on Heroic -- giving us the chance to see the fight with less punishing mechanics, then hammer the Heroic version with the added familiarity of having completed the Normal version. Let me say this again:

In WoD, heroic raiding starts week 1 that heroic raiding is available to us.

We are not interested in seriously competing for server standings, however we are not planning on slacking either. Everyone has ~5 months to polish their raid awareness and in-instance performance - if you want to be zoned in as part of that week 1 heroic raid group, start now.

Right now.

We will run one raid group for the guild. It's a model that works all over the world. There are up to 25 raid seats for people to fill performing their roles.

Now is the time to knuckle down and learn to play your main character better than you have ever played it before. *Everyone* has room to improve on how they perform with their main character. Make those improvements. Your raid seat is counting on it.

In no way are we discouraging people from playing their alts (who knows, one of them might be your new main in WoD?!), however, we are saying that we are going to be moving at a pace and at a rate that will not allow for under-performing.

We are very likely going to have 16-23 raiders in a flexible-sized heroic raid. Especially at the beginning of the expansion, those are all going to have to be 16-23 PERFORMING raiders.

Not only are you utterly useless if you are dead, worse, you are a hindrance because the boss's health is higher and the mechanics are harder for the remaining raiders to have to address.

So don't be dead. Raid awareness is your friend.

With all that being said, we are entering what is likely going to be some of the most fun we have had in years in raiding - for once, we will always be in the position to bring everyone we so thoroughly enjoy raiding with every week. We can only hope that everyone makes the effort to be in the raid group. Life will waylay some players - it always does. However, they will be able to catch up once they have the chance to literally catch up.

MoP has been a thoroughly enjoyable expansion from a raiding content perspective and the first 3-4 raid instances were MUCH better than the first 3 in Cata. Let's cross our fingers that WoD keeps with the trend and we see some phenomenal content coming later this year!

Thursday, January 30, 2014

Sunday, January 19, 2014

Iron Juggernaut 10 N

An off night can be frustrating. Let's not let it get under our skin. Instead, let's look at the objective information we have on hand, evaluate it and act on it.

Comparing the logs from January 4th, January 11th (one-shot kill), and January 18th (log ending 19th), we are able to see several objective pieces of data:

Damage Taken Per Second was less on the 18th than on the 11th:
  • Jan 4th: 305k-339k (link)
  • Jan 11th: 288k (link)
  • Jan 18th: 236k-255k (link)
Damage Done Per Second was more on the 18th than on the 11th:
  • Jan 4th: 796k-1,054k (link)
  • Jan 11th: 935k (link)
  • Jan 18th: 781k-952k (link)
 Healing Per Second was less on the 18th than on the 11th:
  • Jan 4th: 304k-358k (link)
  • Jan 11th: 363k (link)
  • Jan 18th: 266k-309k (link)

 WHERE:

DTPS was lower (good) AND
DPS was higher (good) AND
HPS was significantly lower (bad)

THEREFORE healing is the first place to look more closely. Let's take a closer look at the stats for each boss in each raid night: Jan 4th, Jan 11th, Jan 18th:


What jumps out immediately (beyond the lower numbers on the 18th) is that while Morph's and Kim's healing went UP in HPS on the 18th, their HPS(e) went DOWN compared to both previous raid nights and created a much larger gap between healing and effective healing than gaps in the previous nights.

Morph experienced a +4k gain in HPS but a -29k loss in HPS(e) comparing 11th and 18th.
Kim experienced a +3k gain in HPS but a -16k loss in HPS(e) comparing 11th to 18th.

It's premature to draw conclusions, however we have to observe that the 18th was the first night that we had two pally healers and in the back of my mind I am starting to wonder if that impacted the HPS(e) of Morph and Kim.

What we can definitely conclude, is that contrary to subjective perception that we were taking more damage, we were not in fact taking more. Our DTPS was actually lower than in the previous raid nights.

We should examine more closely WHY our overall HPS went down although two of our healers saw HPS gains and we should examine why our HPS(e) took a nose dive on two of our healers while the overall HPS(e) for the 18th stay within acceptable range of the HPS.

Hopefully this helps and will get us back on track with a game plan.

Sunday, January 12, 2014

Inflexible raid sizes in 5.4 normal 10-man

After the fun we have had being able to all raid together in the flexible-sized Flex Mode raids, it is relatively heart-breaking to have to pare down the raid attendees on a 10-man Normal Mode raid night.

As we transition to more nights spent in Normal Mode now in 5.4, that means more nights without the full roster in the raid.

It will be disappointing to not be in the raid on those nights - and we know this. I made sure I was the first one to be rotated out a couple of weeks ago. This week several players were geared enough and had to bench it.

And so it will continue until we have a flexible size to Normal Mode raids -- which could drop before 6.0 in the summer, but most likely will come with 6.0 as a major feature of that expansion.

We will do the utmost to rotate people fairly through the rosters so that people get to raid, however we will not do it in a manner that compromises the ability of the raid to accomplish the intent of zoning in.

With the introduction recently of the flex group finder, it is recommended that those not zoning in that night to Normal Mode 10-man, zone in to a Flex mode - fill the gaps with the flex group finder. Either cover the wings we didn't cover in the Wed night run, or repeat them for practice (loot isn't everything!)

 /looking forward to not having an inflexible raid size be the hurdle keeping raiders from contributing to progression!

Nazgrim and Garrosh

Great work this week! On both nights, we exceeded the 'progression boss' by two marks!

In 10-man Normal, we pushed past Iron Juggernaut to reach General Nazgrim 8% and in Flex we pushed past Siegecrafter Blackfuse and reached Garrosh Phase 2 + 2x intermissions.

Rest up and study Garrosh. Recommended videos are on YouTube, Gabestah Garrosh Normal - and watch the full normal and the one specific to your raid role -- at least those two.